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Here are grouped those full RGB hardware palettes that have the same number of binary levels (i.e., the same number of bits) for every red, green and blue components using the full RGB color model. Thus, the total number of colors are always the number of possible levels by component, n, raised to a power of 3: n×n×n = n 3.
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
The Tiki 100 uses an 8-bit RGB palette (also described as 3-3-2 bit RGB), with 3 bits for each of the red and green color components, and 2 bits for the blue component. It supports 3 different resolutions with 256, 512 or 1024 by 256 pixels and 16, 4, or 2 colors respectively (freely selectable from the full 256-color palette).
In computer graphics, a palette is the set of available colors from which an image can be made. In some systems, the palette is fixed by the hardware design, and in others it is dynamic, typically implemented via a color lookup table (CLUT), a correspondence table in which selected colors from a certain color space's color reproduction range are assigned an index, by which they can be referenced.
In 15-bit high color, one of the bits of the two bytes is ignored or set aside for an alpha channel, and the remaining 15 bits are split between the red, green, and blue components of the final color. Each of the RGB components has 5 bits associated, giving 2⁵ = 32 intensities of each component. This allows 32768 possible colors for each pixel.
Windows Color System features a Color Infrastructure and Translation Engine (CITE) at its core. It is backed up by a color processing pipeline that supports bit-depths more than 32 bits per pixel, multiple color channels (more than three), alternative color spaces and high dynamic range coloring, using a technology named Kyuanos [ 2 ] developed ...
In the RGB model, hues are represented by specifying one color as full intensity (255), a second color with a variable intensity, and the third color with no intensity (0). The following provides some examples using red as the full-intensity and green as the partial-intensity colors; blue is always zero:
All characters on the screen with this bit set will periodically blink, meaning their foreground color will be changed to their background color so the character becomes invisible. All characters blink in unison. By setting a hardware register, the blink feature can be disabled, restoring access to high-intensity background colors.