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The creation and display of these artifacts allow students opportunities for engagement, revision and feedback, all hallmarks of quality learning design. [3] A cognitive artifact is a physical representation of a conceptual idea, such as an experience, a memory, a thought, or a feeling. The term is used in the discipline of human-computer ...
For a learning environment such as an educational institution, it also includes such factors as operational characteristics of the instructors, instructional group, or institution; the philosophy or knowledge experienced by the student and may also encompass a variety of learning cultures—its presiding ethos and characteristics, how ...
The learning centers approach focuses on student autonomy and learning style by giving each student an opportunity to explore his learning environment hands-on in a developmentally appropriate classroom (see Constructivism). Teachers act as facilitators, providing materials and guidance, as well as planning discussions, activities ...
Learning space or learning setting refers to a physical setting for a learning environment, a place in which teaching and learning occur. [1] The term is commonly used as a more definitive alternative to " classroom ," [ 2 ] but it may also refer to an indoor or outdoor location, either actual or virtual.
Keeping track of interest paths that develop in the classroom can help teachers demonstrate the process of learning, revise and reflect on it and develop future directions (Stacey, 2009). Each learning or interest centre in the classroom usually has its own plan, as well as activities facilitated by the teacher (Stacey, 2011).
A Small Learning Community (SLC), also referred to as a School-Within-A-School, is a school organizational model that is an increasingly common form of learning environment in American secondary schools to subdivide large school populations into smaller, autonomous groups of students and teachers. SLCs can also be physical learning spaces.
UDL applies this general idea to learning: that curriculum should, from the outset, be designed to accommodate all kinds of learners. [1] Educators have to be deliberate in the teaching and learning process in the classroom (e.g.,Preparing class learning profiles for each student). This will enable grouping by interest.
In education, virtual learning environments are simulated experiences which utilize the pedagogical strategies of instructional modeling and role playing for the teaching of new concepts. The environment in which the experiences are presented is a virtual one often accessed via a computer or other video projection interface.