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  2. Descriptive geometry - Wikipedia

    en.wikipedia.org/wiki/Descriptive_geometry

    Aside from the Orthographic, six standard principal views (Front; Right Side; Left Side; Top; Bottom; Rear), descriptive geometry strives to yield four basic solution views: the true length of a line (i.e., full size, not foreshortened), the point view (end view) of a line, the true shape of a plane (i.e., full size to scale, or not ...

  3. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    These six planes of projection intersect each other, forming a box around the object, the most uniform construction of which is a cube; traditionally, these six views are presented together by first projecting the 3D object onto the 2D faces of a cube, and then "unfolding" the faces of the cube such that all of them are contained within the ...

  4. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  5. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects. The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results.

  6. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

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    mail.aol.com

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  8. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    For example, when α is the ground plane and β is the horizon plane, then the vanishing line of α is the horizon line β ∩ π. To put it simply, the vanishing line of some plane, say α , is obtained by the intersection of the image plane with another plane, say β , parallel to the plane of interest ( α ), passing through the camera center.

  9. AOL reviewed: Storyworth is the perfect gift for someone who ...

    www.aol.com/lifestyle/storyworth-review...

    Storyworth can be as easy or as hard as you want to make it. If you’re the sender, soliciting a family member for their thoughts and memories, it’s pretty much a “set it and forget it ...