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  2. Reverberation - Wikipedia

    en.wikipedia.org/wiki/Reverberation

    Reverberation is applied artificially by using reverb effects, which simulate reverb through means including echo chambers, vibrations sent through metal, and digital processing. [ 5 ] Although reverberation can add naturalness to recorded sound by adding a sense of space, it can also reduce speech intelligibility , especially when noise is ...

  3. Reverb effect - Wikipedia

    en.wikipedia.org/wiki/Reverb_effect

    Spring reverb, created with a series of mounted springs, is popular in surf music and dub reggae. Shimmer reverb, which alters the pitch of the reverberated sound, is often used in ambient music. Convolution reverb uses impulse responses to record the reverberation of physical spaces and recreate them digitally. Gated reverb became a staple of ...

  4. Room acoustics - Wikipedia

    en.wikipedia.org/wiki/Room_acoustics

    After determining the best dimensions of the room, using the modal density criteria, the next step is to find the correct reverberation time. The most appropriate reverberation time depends on the use of the room. RT60 is a measure of reverberation time. [9] Times about 1.5 to 2 seconds are needed for opera theaters and concert halls.

  5. Echo chamber - Wikipedia

    en.wikipedia.org/wiki/Echo_chamber

    In music, the use of acoustic echo and reverberation effects has taken many forms and dates back many hundreds of years. Sacred music of the Medieval and Renaissance periods relied heavily on the composers' extensive understanding and use of the complex natural reverberation and echoes inside churches and cathedrals.

  6. Peter Gabriel on the future of AI: 'We might as well ... - AOL

    www.aol.com/entertainment/peter-gabriel-future...

    Reverberation, a new “brain-on-music” entertainment, media, and tech studio founded by Gabriel, entrepreneur Michael Hermann, and Peter’s daughter, filmmaker/photographer Anna Gabriel, might ...

  7. Dereverberation - Wikipedia

    en.wikipedia.org/wiki/Dereverberation

    Dereverberation of audio (speech or music) is a corresponding function to blind deconvolution of images, although the techniques used are usually very different. Reverberation itself is caused by sound reflections in a room (or other enclosed space) and is quantified by the room reverberation time and the direct-to-reverberant ratio. The effect ...

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  9. Critical distance - Wikipedia

    en.wikipedia.org/wiki/Critical_distance

    In a reverberant space, the sound perceived by a listener is a combination of direct and reverberant sound. The ratio of direct sound is dependent on the distance between the source and the listener, and upon the reverberation time in [the room]. At a certain distance the two will be equal. This is called the "critical distance."