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  2. Scheduling (computing) - Wikipedia

    en.wikipedia.org/wiki/Scheduling_(computing)

    The scheduler is an operating system module that selects the next jobs to be admitted into the system and the next process to run. Operating systems may feature up to three distinct scheduler types: a long-term scheduler (also known as an admission scheduler or high-level scheduler), a mid-term or medium-term scheduler, and a short-term scheduler.

  3. System Contention Scope - Wikipedia

    en.wikipedia.org/wiki/System_Contention_Scope

    In computer science, The System Contention Scope [1] is one of two thread-scheduling schemes used in operating systems.This scheme is used by the kernel to decide which kernel-level thread to schedule onto a CPU, wherein all threads (as opposed to only user-level threads, as in the Process Contention Scope scheme) in the system compete for the CPU. [2]

  4. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Conceptually, it is similar to preemptive multitasking used in operating systems; an analogy would be that the time slice given to each active thread is one CPU cycle. For example: Cycle i + 1: an instruction from thread B is issued. Cycle i + 2: an instruction from thread C is issued.

  5. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]

  6. Input queue - Wikipedia

    en.wikipedia.org/wiki/Input_queue

    Input queues are mainly used in Operating System Scheduling which is a technique for distributing resources among processes. Input queues not only apply to operating systems (OS), but may also be applied to scheduling inside networking devices. The purpose of scheduling is to ensure resources are being distributed fairly and effectively ...

  7. Process (computing) - Wikipedia

    en.wikipedia.org/wiki/Process_(computing)

    Depending on the operating system implementation, switches could be performed when tasks initiate and wait for completion of input/output operations, when a task voluntarily yields the CPU, on hardware interrupts, and when the operating system scheduler decides that a process has expired its fair share of CPU time (e.g, by the Completely Fair ...

  8. Round-robin scheduling - Wikipedia

    en.wikipedia.org/wiki/Round-robin_scheduling

    Round-robin scheduling can be applied to other scheduling problems, such as data packet scheduling in computer networks. It is an operating system concept. The name of the algorithm comes from the round-robin principle known from other fields, where each person takes an equal share of something in turn.

  9. Computer multitasking - Wikipedia

    en.wikipedia.org/wiki/Computer_multitasking

    In multiprogramming systems, a task runs until it must wait for an external event or until the operating system's scheduler forcibly swaps the running task out of the CPU. Real-time systems such as those designed to control industrial robots, require timely processing; a single processor might be shared between calculations of machine movement ...