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The characters of Genshin Impact have enjoyed positive reception, especially in terms of revenue: as Genshin Impact is a gacha game, much of its revenue comes from sales of in-game currency players use to obtain characters. Most revenue comes from limited character banners.
Genshin Impact began development as early as late January 2017, with an initial team of 120 people, which grew to 400 by the end of that year, and reached 700 by February 2021. [ 57 ] [ 58 ] miHoYo revealed the game in June 2019 at E3 2019 .
This page was last edited on 3 November 2024, at 20:35 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Genshin Impact: February 2023 65 million September 28, 2020 HoYoverse: Angry Birds Friends: August 2013: 60 million February 13, 2012: Rovio Entertainment [40] Seven Knights: February 2021: 60 million February 5, 2016: Netmarble Japan [41] Fate/Grand Order: February 2021: 57 million July 30, 2015: Aniplex / Type-Moon [42] Bleach: Brave Souls ...
Genshin Impact, another game developed by miHoYo, also heavily borrows the character designs of the Honkai series, [25] and is thus considered by fans to be a spin-off of the Honkai series. This was confirmed by CEO Cai Haoyu in 2021, who named the Honkai Universe as one of the primary reasons for Genshin Impact's development. [26]
Yun Jin (Chinese: 云堇; pinyin: Yún Jǐn) is a fictional character in the action role-playing game Genshin Impact developed by miHoYo.The character was officially released in the 2.4 update titled Fleeting Colors in Flight, which was released on January 5, 2022.
Liyue (Genshin Impact) M. Music of Genshin Impact This page was last edited on 9 December 2024, at 22:17 (UTC). Text is available under the Creative Commons ...
Genius Invokation TCG was first announced in the announcement live stream for the Version 3.1 update of Genshin Impact on September 16, 2022, in which Michael, Genshin Impact's Head of Marketing for Mainland China at the time, stated that the mode was primarily designed to be a "light and casual" PvE experience, with no rewards for multiplayer ...
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