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  2. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  3. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  4. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  5. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    The true acceleration at time t is found in the limit as time interval Δt → 0 of Δv/Δt. An object's average acceleration over a period of time is its change in velocity , Δ v {\displaystyle \Delta \mathbf {v} } , divided by the duration of the period, Δ t {\displaystyle \Delta t} .

  6. Motion - Wikipedia

    en.wikipedia.org/wiki/Motion

    For a constant mass, force equals mass times acceleration (=). For every action, there is an equal and opposite reaction. (In other words, whenever one body exerts a force F → {\displaystyle {\vec {F}}} onto a second body, (in some cases, which is standing still) the second body exerts the force − F → {\displaystyle -{\vec {F}}} back onto ...

  7. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    The centripetal acceleration given by ⁠ v 2 / r ⁠ is normal to the arc and inward. When the particle passes the connection of pieces, it experiences a jump-discontinuity in acceleration given by ⁠ v 2 / r ⁠, and it undergoes a jerk that can be modeled by a Dirac delta, scaled to the jump-discontinuity.

  8. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).

  9. Torricelli's equation - Wikipedia

    en.wikipedia.org/wiki/Torricelli's_equation

    In physics, Torricelli's equation, or Torricelli's formula, is an equation created by Evangelista Torricelli to find the final velocity of a moving object with constant acceleration along an axis (for example, the x axis) without having a known time interval.