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  2. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    The ambient occlusion map (middle image) for this scene darkens only the innermost angles of corners. In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded ...

  3. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis , also developed by Crytek.

  4. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Combined Adaptive Compute Ambient Occlusion GitHub: This algorithm is an optimized implementation of adaptive sampling ambient occlusion. FidelityFX LPM Luminance Preserving Mapper GitHub: This algorithm is used to tone map the luma of an RGB pixel rather than tone mapping the color of the pixel. FidelityFX SPD Single Pass Downsampler GitHub

  5. Category:Global illumination algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Global...

    Screen space ambient occlusion; Screen space directional occlusion; V. Volumetric path tracing

  6. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Ambient occlusion (AO) Effect approximating, in an inexpensive way, one aspect of global illumination by taking into account how much ambient light is blocked by nearby geometry, adding visual clues about the shape. [3]: 446 Analytic model A mathematical model for a phenomenon to be simulated, e.g. some approximation to surface shading.

  7. Ray-traced ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ray-traced_ambient_occlusion

    Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing. [1] [2] [3] References

  8. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    AMD HIP SYCL / Intel DPC++ Apple Metal Texture Streaming (Out-of-Core) V-Ray Yes ... Ambient Occlusion (AO) Map Light Map Tangent Space Normal Map Non-directional

  9. Heaven Benchmark - Wikipedia

    en.wikipedia.org/wiki/Heaven_Benchmark

    The benchmark 3D scene is a steampunk-style city on flying islands in the middle of the clouds. The scene is GPU-intensive because of tessellation used for all the surfaces, dynamic sky with volumetric clouds and day-night cycle, real-time global illumination, and screen-space ambient occlusion.