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The term "puzzle" typically refers to problems in recreational mathematics, geometry, and language — often as a means for education, cognitive skills enhancement in symbolic reasoning or logic. See also Category:Problem solving, for problems which are non-recreational or otherwise outside of the "puzzle" definition.
The strip does not normally use dialogue; instead, text accompanying the illustration informs the reader of a problem Slylock must solve. These often include escaping from a dungeon, locating stolen goods, or determining who committed a crime through visual clues or logical inconsistencies. The puzzle solution is printed upside down.
Treasure MathStorm! is an educational computer game intended to teach children ages five to nine mathematical problem solving. This sequel to Treasure Mountain! is the sixth installment of The Learning Company's Super Seekers games and the second in its "Treasure" series.
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
The "nine dots" puzzle. The puzzle asks to link all nine dots using four straight lines or fewer, without lifting the pen. The nine dots puzzle is a mathematical puzzle whose task is to connect nine squarely arranged points with a pen by four (or fewer) straight lines without lifting the pen.
The Ages of Three Children puzzle (sometimes referred to as the Census-Taker Problem [1]) is a logical puzzle in number theory which on first inspection seems to have insufficient information to solve. However, with closer examination and persistence by the solver, the question reveals its hidden mathematical clues, especially when the solver ...
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