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  2. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    A special class of cellular automata are totalistic cellular automata. The state of each cell in a totalistic cellular automaton is represented by a number (usually an integer value drawn from a finite set), and the value of a cell at time t depends only on the sum of the values of the cells in its neighborhood (possibly including the cell ...

  3. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    If the left, center, and right cells are denoted (p,q,r) then the corresponding formula for the next state of the center cell can be expressed as p xor (q or r). It is called Rule 30 because in binary, 00011110 2 = 30. The following diagram shows the pattern created, with cells colored based on the previous state of their neighborhood.

  4. Majority problem - Wikipedia

    en.wikipedia.org/wiki/Majority_problem

    Alternatively, a hybrid automaton that runs Rule 184 for a number of steps linear in the size of the array, and then switches to the majority rule (Rule 232), that sets each cell to the majority of itself and its neighbors, solves the majority problem with the standard recognition criterion of either all zeros or all ones in the final state.

  5. Elementary cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Elementary_cellular_automaton

    In mathematics and computability theory, an elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors.

  6. Second-order cellular automaton - Wikipedia

    en.wikipedia.org/.../Second-order_cellular_automaton

    If we view the two states as Boolean values, this correspondence between ordinary and second-order automaton can be described simply: the state of a cell of the second-order automaton at time t + 1 is the exclusive or of its state at time t − 1 with the state that the ordinary cellular automaton rule would compute for it. [4]

  7. Von Neumann cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Von_Neumann_cellular_automaton

    In von Neumann's cellular automaton, the finite state machines (or cells) are arranged in a two-dimensional Cartesian grid, and interface with the surrounding four cells. As von Neumann's cellular automaton was the first example to use this arrangement, it is known as the von Neumann neighbourhood. The set of FSAs define a cell space of ...

  8. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    The Rule 110 cellular automaton (often called simply Rule 110) [a] is an elementary cellular automaton with interesting behavior on the boundary between stability and chaos. In this respect, it is similar to Conway's Game of Life .

  9. Rule 184 - Wikipedia

    en.wikipedia.org/wiki/Rule_184

    A state of the Rule 184 automaton consists of a one-dimensional array of cells, each containing a binary value (0 or 1). In each step of its evolution, the Rule 184 automaton applies the following rule to each of the cells in the array, simultaneously for all cells, to determine the new state of the cell: [3]