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Samurai Warriors: Katana [a] is an action video game set in feudal Japan and is based upon the Samurai Warriors series by Koei and Omega Force, a spin-off of the Dynasty Warriors series. The game was revealed for the Wii [ 3 ] at Nintendo 's pre- E3 conference under the name "Sengoku Action".
Katana Zero sold 500,000 copies in less than a year and generated US$ 5 million in revenue. In contrast, the average indie game generates around US$ 16,000. [62] Stander said Katana Zero was most successful on Switch and Steam; sales were originally strongest on Switch, but the Steam version gradually sold more since it went on sale often. [10]
Pages in category "Fictional swordfighters in video games" The following 107 pages are in this category, out of 107 total. This list may not reflect recent changes.
Touken Ranbu quickly became very popular in Japan, particularly with young women, and had over 1.5 million registered players by 2016. [6] The game has been credited with accelerating the Japanese cultural trend of "katana women" (カタナ女子, katana joshi) – women who are interested in, and who pose with, historical Japanese swords. [7]
The title is a portmanteau of the Japanese words onee-chan (お姉ちゃん, lit. "big sister", but also a colloquialism for a young adult woman) and chanbara (チャンバラ, "sword fighting"). The series centers around Aya, a cowgirl who wears a scarf and wields a katana, who is pitted against hordes of zombies and other monsters.
Muramasa takes place on Honshu, the main island of the Japanese archipelago, with its overall style and setting drawing heavily upon Japanese folklore and mythology.It is set in the Genroku period, itself within the larger Edo period, during the reign of the shogun Tokugawa Tsunayoshi.
Musashi is primarily an action game, in which the player controls Musashi and fights enemies with sword moves. The character roams around a world in full 3D, moving in real time at will. He has two swords: the standard katana and a larger blade, which changes as the player progresses through the game.
Shogun, designed by Michael Gray, [1] was first released in 1986 by Milton Bradley as part of their Gamemaster series. It was renamed to Samurai Swords in its first re-release (1995) to disambiguate it from other games with the same name (in particular, James Clavell's Shogun, a wargame with a similar theme, released in 1983), and renamed again to Ikusa in its 2011 re-release under Hasbro's ...
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