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Treyarch was founded in 1996 as Treyarch Inventions and was acquired by Activision in 2001. In 2005, Gray Matter Studios was merged into Treyarch. [4] [5]As part of the 2007 Leipzig Games Convention, Activision announced that Treyarch would be one of three developers behind their first James Bond-based game, 007: Quantum of Solace.
Founded in July 2008 through the merger of Activision, Inc. (the publicly traded parent company of Activision Publishing) and Vivendi Games, the company owns and operates additional subsidiary studios, as part of Activision Publishing, including Treyarch, Infinity Ward, and High Moon Studios. [4]
Treyarch: The Santa Monica, California studio was founded in 1996. With the success of the first Tony Hawk game from Neversoft, Activision used Treyarch to assist in further Tony Hawk games as well as to develop titles using Activision's license of Marvel's Spider-Man. Activision acquired the studio in 2001 for about $20 million. [45]
[9] [10] In 2005, during the development of Call of Duty 2: Big Red One, Gray Matter Studios was merged into Activision's Treyarch studio. As part of Treyarch, the former Gray Matter Studios team worked on Call of Duty 3 .
It was developed by Treyarch and Raven Software, and published by Activision. The game was released on November 13, 2020. The game was released on November 13, 2020. Set during the 1980s and focusing on Soviet and American espionage during the Cold War, the game is chronologically set between Call of Duty: Black Ops and Black Ops II .
NBCUniversal (20% stake, now fully owned by Comcast); Gaiam Vivendi Entertainment (division of Universal Pictures, now owned by Cinedigm); Activision Blizzard (5.8% stake, now owned by Microsoft Gaming)
In another instance, Dan Bunting, the head of the Activision-owned studio Treyarch, was accused of harassing a female employee, and Activision's HR department recommended that he be let go.
Raven Software was founded in 1990 by brothers Brian and Steve Raffel. [17] Originally a three-person company, they were discovered by John Romero, co-founder of id Software, who collaborated with Raven to make games using their game engine beginning with ShadowCaster. [18]