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Dune 2000 is a real-time strategy video game, developed by Intelligent Games and published by Westwood Studios in 1998 for Microsoft Windows. It was later ported to the PlayStation in 1999. [ 4 ] It is a partial remake of Dune II , which is loosely based on Frank Herbert 's Dune universe . [ 5 ]
The game was later discontinued, [3] but was eventually published by Wizards of the Coast after the acquisition. [2] Val Mayerik did interior art for the game. Dune: A Dream Of Rain (2004): Evil Twin Games; unlicensed fan-made game, based on the d20 System. [4] Dune: Adventures in the Imperium (2021): Modiphius Entertainment.
October 23, 2000 Release years by system: 2000 – Windows Notes: Real-time strategy; Published by Electronic Arts; Part of the Command & Conquer series; Sequel to the original Command & Conquer: Red Alert game; Expansion pack Yuri's Revenge was released on October 10, 2001
Frank Herbert's Dune is a 2001 Adventure video game based on the 2000 Sci Fi Channel miniseries of the same name. The game was not a commercial or critical success, and was one of the last games by Cryo Interactive, which went bankrupt shortly after the game's failure. [3]
The following page is an alphabetical section from the list of PC games D. Name ... Dune 2000: Intelligent Games, ... Microsoft Windows: February 8, 2018: Dynasty ...
While Dune II was a distinct story to that of Dune, and Dune 2000 was a remake of Dune II, Emperor: Battle for Dune is a direct sequel to the previous games. In particular, it is a sequel to Dune 2000, carrying on from where it left off, with several of the characters and actors returning. Like Dune 2000 and many of the other Westwood games ...
In September 1991, he signed the game Dune and a second game, KGB, which Ulrich had proposed to him at the European Computer Trade Show in London in 1990. [3] [5] In October, the game was in pre-beta, with a demo version planned. [7] On 27 September, Virgin Games USA signed an agreement with Sega for an adaptation of Dune for Mega-CD. [3]
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...