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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Frame rate control - Wikipedia

    en.wikipedia.org/wiki/Frame_rate_control

    FRC cycles between different color shades within each new frame to simulate an intermediate shade. This can create a potentially noticeable 30 Hz (half frame rate) flicker. Temporal dithering tends to be most noticeable in darker tones, while spatial dithering appears to make the individual pixels of the LCD visible. [1]

  4. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second. However, the user will perceive less due to some frames existing for a tiny fraction of a display's refresh cycle. Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU).

  5. Deinterlacing - Wikipedia

    en.wikipedia.org/wiki/Deinterlacing

    The main speed measurement metric is frames per second (FPS) - how many frames deinterlacer is able to process per second. Talking about FPS, it is necessary to specify the resolution of all frames and hardware characteristics, because the speed of specific deinterlacing method significantly depends on these two factors.

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    2. An abbreviation for frames per second. See frame rate. frag To kill or achieve a kill in a game against a player or non-player opponent. [66] See also gib. frame rate A measure of the rendering speed of a video game's graphics, typically in frames per second (FPS). frame-perfect

  7. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  8. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  9. List of abbreviations in photography - Wikipedia

    en.wikipedia.org/wiki/List_of_abbreviations_in...

    FPS: Frames per second. Used in reference to maximum continuous shooting rate or video. [17] GIF: Graphics Interchange Format. A computer file format for coloured images, restricted to 256 colours and useful for small file-size. [8] GN: Guide number. A value indicating the power of an electronic flash apparatus, and used to estimate exposure ...