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Ecopath with Ecosim (EwE) is a free and open source ecosystem modelling software suite, initially started at NOAA by Jeffrey Polovina, but has since primarily been developed at the formerly UBC Fisheries Centre of the University of British Columbia. In 2007, it was named as one of the ten biggest scientific breakthroughs in NOAA's 200-year history.
EcoSim is an individual-based predator-prey ecosystem simulation in which agents can evolve. It has been designed to investigate several broad ecological questions, as well as long-term evolutionary patterns and processes such as speciation and macroevolution.
Simulation models tend to be more widely used, and are generally considered more ecologically realistic, while analytic models are valued for their mathematical elegance and explanatory power. [10] [11] [12] Ecopath is a powerful software system which uses simulation and computational methods to model marine ecosystems. It is widely used by ...
To use physical habitat models to analyze and predict ecosystem potential, compositions must also be determined of the native fish community and a subset of species must be selected for model development. The development of a Reference Fish Community (RFC) is based on the Target Fish Community approach, described by Bain and Meixler (2000). [3]
PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]
Ecosystem models are mathematical representations of ecosystems. Typically they simplify complex foodwebs down to their major components or trophic levels, and quantify these as either numbers of organisms, biomass or the inventory/concentration of some pertinent chemical element (for instance, carbon or a nutrient species such as nitrogen or ...
SimPark is a 1996 video game by Maxis.The object of the game is to cultivate and manage a successful park.Similar to SimTown, it is targeted more towards children than the average player.
SimLife: The Genetic Playground is a video game produced by Maxis in 1992. [1] The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world.
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