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A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.
This template produces one row in a "family tree"-like chart consisting of boxes and connecting lines based loosely on an ASCII art-like syntax.It is meant to be used in conjunction with {{Tree chart/start}} and {{Tree chart/end}}.
<noinclude>[[Category:Family tree templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character. This category holds templates that visually depict family trees.
As players explore the world, new areas are procedurally generated, using a map seed specified by the player. A new game puts the player in the center of a voxel cube 62 thousand nodes across, so the player can travel 31 thousand nodes in any direction (sideways, up, or down) [ 13 ] before reaching the invisible wall at the end of the world.
This template produces one row in a "family tree"-like chart consisting of boxes and connecting lines based loosely on an ASCII art-like syntax.It is meant to be used in conjunction with {{Tree chart/start}} and {{Tree chart/end}}.
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This template is used on approximately 9,600 pages and changes may be widely noticed. Test changes in the template's /sandbox or /testcases subpages, or in your own user subpage . Consider discussing changes on the talk page before implementing them.
If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:Map templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Map templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last ...