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  2. Gomoku - Wikipedia

    en.wikipedia.org/wiki/Gomoku

    The rule of "swap after 1st move" is a variant of the freestyle gomoku rule, and is mostly played in China. The game can be played on a 19×19 or 15×15 board. As per the rule, once the first player places a black stone on the board, the second player has the right to swap colors. The rest of the game proceeds as freestyle gomoku.

  3. Renju - Wikipedia

    en.wikipedia.org/wiki/Renju

    In the game, a player has the option to give up the right to place a stone on the board, which is referred to as passing. If both players choose to pass consecutively, the game is regarded as a draw. The right of passing is usually used when the board is almost full and Black will make an overline if he places a stone on the board.

  4. m,n,k-game - Wikipedia

    en.wikipedia.org/wiki/M,n,k-game

    An m,n,k-game is an abstract board game in which two players take turns in placing a stone of their color on an m-by-n board, the winner being the player who first gets k stones of their own color in a row, horizontally, vertically, or diagonally. [1] [2] Thus, tic-tac-toe is the 3,3,3-game and free-style gomoku is the 15,15,5-game.

  5. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  6. Connect6 - Wikipedia

    en.wikipedia.org/wiki/Connect6

    Each player plays with an appropriate color of stones, as in Go and Gomoku. Game board: Connect6 is played on a square board made up of orthogonal lines, with each intersection capable of holding one stone. In theory, the game board can be any finite size from 1×1 up (integers only), or it could be of infinite size.

  7. Go and mathematics - Wikipedia

    en.wikipedia.org/wiki/Go_and_mathematics

    The most commonly quoted number for the number of possible games, 10 700 [14] is derived from a simple permutation of 361 moves or 361! = 10 768. Another common derivation is to assume N intersections and L longest game for N L total games. For example, 400 moves, as seen in some professional games, would be one out of 361 400 or 1 × 10 1023 ...

  8. Crazy Stone (software) - Wikipedia

    en.wikipedia.org/wiki/Crazy_Stone_(software)

    Crazy Stone (Champion Go on iOS and Android platforms) is a Go playing engine, developed by Rémi Coulom, a French computer scientist. It is one of the first computer Go programs to utilize a modern variant of the Monte Carlo tree search. It is part of the Computer Go effort. In January 2012 Crazy Stone was rated as 5 dan on KGS, in March 2014 ...

  9. Victor Allis - Wikipedia

    en.wikipedia.org/wiki/Victor_Allis

    In his graduate work, he revealed AI solutions for Connect Four, [2] [3] Qubic, and Gomoku. [4] His dissertation introduced two new game search techniques: proof-number search and dependency-based search. [5] Proof-number search has seen further successful application in computer Go tactical search and many other games. [6]