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  2. Number Scrabble - Wikipedia

    en.wikipedia.org/wiki/Number_Scrabble

    A 3x3 magic square of the numbers 1 through 9. Number Scrabble is played with the list of numbers between 1 and 9. Each player takes turns picking a number from the list. Once a number has been picked, it cannot be picked again. If a player has picked three numbers that add up to 15, that player wins the game.

  3. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    The mean number chosen when playing the "guess 2/3 of the average" game four consecutive rounds. Grosskopf and Nagel's investigation also revealed that most players do not choose 0 the first time they play this game. Instead, they realise that 0 is the Nash Equilibrium after some repetitions. [14]

  4. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number.

  5. Quick Pick vs Picking Your Own Lotto Numbers: Is One ... - AOL

    www.aol.com/quick-pick-vs-picking-own-115700389.html

    And because we humans tend to gravitate towards the same numbers (lucky number "7," for example, or numbers between 1 and 31 that correspond to special dates on the calendar, there's a possibility ...

  6. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    Mathematical explanation of the Twenty-one card trick with 27 cards: In each step, the cards are dealt into three piles. The piles are accumulated with the pile containing the target card (shaded yellow and labelled with the step number) put in the middle. After three steps, the middle card (*) is the one in all chosen piles.

  7. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    The numerator equates to the number of ways to select the winning numbers multiplied by the number of ways to select the losing numbers. For a score of n (for example, if 3 choices match three of the 6 balls drawn, then n = 3), ( 6 n ) {\displaystyle {6 \choose n}} describes the odds of selecting n winning numbers from the 6 winning numbers.

  8. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    A simple way to demonstrate that a switching strategy really does win two out of three times with the standard assumptions is to simulate the game with playing cards. [58] [59] Three cards from an ordinary deck are used to represent the three doors; one 'special' card represents the door with the car and two other cards represent the goat doors.

  9. Lottery wheeling - Wikipedia

    en.wikipedia.org/wiki/Lottery_wheeling

    This example can be used to illustrate the main guarantee of the chosen system (a 4-win if four of the 10 player’s numbers are drawn): Suppose the numbers 7,12,29, and 40 are drawn (these are shaded in the player's tickets), then the system guarantees at least one 4-win, by design. Indeed, it is easy to check that this is so.