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  2. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .

  3. Steve (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Steve_(Minecraft)

    Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the 2009 Java-based version, Steve is the first of nine default player character skins available for players of contemporary versions of Minecraft.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Android target binds to Java; iOS target uses Objective-C Codea: Lua: 2011 No 2D, 3D iOS: Apache 2.0 Construct: C++: 2007 JavaScript, Event System Yes 2D Windows, macOS, Wii U, HTML5 capable internet browsers: Hypnospace Outlaw: Proprietary, GPL Classic version CraftStudio: C#: 2015 Lua: Yes 2D, 3D Windows, macOS, Linux: Free use: Used to ...

  5. Dream SMP - Wikipedia

    en.wikipedia.org/wiki/Dream_SMP

    The Dream SMP garnered a large following and a popular fandom, [13] [27] with hundreds of thousands of viewers turning up for live events. [5] Its storylines are analyzed in documentary-style videos, such as those of MatPat, who describes the series as "narrative storytelling through the lens of gaming". [28]

  6. Mojang Studios - Wikipedia

    en.wikipedia.org/wiki/Mojang_Studios

    Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [4] [5] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.

  7. Jens Bergensten - Wikipedia

    en.wikipedia.org/wiki/Jens_Bergensten

    Bergensten started programming his first games at 11 years old, using BASIC and Turbo Pascal. [12] By age 21, he was a mapper and modder for the first-person shooter game Quake III Arena. [13] He worked as a C++ and Java programmer for the game developer Korkeken Interactive Studio, which went bankrupt and became Oblivion Entertainment. [14]

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Markus Alexej Persson was born in Stockholm, Sweden, to a Finnish mother, Ritva, [3] and a Swedish father, Birger, [4] on 1 June 1979. [5] [6] [3] He has one sister. [3] [7] He grew up in Edsbyn until he was seven years old, when his family moved back to Stockholm. [8] [9] [7] In Edsbyn, Persson's father worked for the railroad, and his mother ...