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  2. Free list - Wikipedia

    en.wikipedia.org/wiki/Free_list

    This diagram represents five contiguous memory regions which each hold a pointer and a data block. The List Head points to the 2nd element, which points to the 5th, which points to the 3rd, thereby forming a linked list of available memory regions. A free list (or freelist) is a data structure used in a scheme for dynamic memory allocation.

  3. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    This is a list of well-known data structures. For a wider list of terms, see list of terms relating to algorithms and data structures. For a comparison of running times for a subset of this list see comparison of data structures.

  4. Data structure - Wikipedia

    en.wikipedia.org/wiki/Data_structure

    A data structure known as a hash table.. In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data. [1] [2] [3] More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, [4] i.e., it is an algebraic structure about data.

  5. Zipper (data structure) - Wikipedia

    en.wikipedia.org/wiki/Zipper_(data_structure)

    The zipper technique is general in the sense that it can be adapted to lists, trees, and other recursively defined data structures. Such modified data structures are usually referred to as "a tree with zipper" or "a list with zipper" to emphasize that the structure is conceptually a tree or list, while the zipper is a detail of the implementation.

  6. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    The STL was created as the first library of generic algorithms and data structures for C++, with four ideas in mind: generic programming, abstractness without loss of efficiency, the Von Neumann computation model, [2] and value semantics. The STL and the C++ Standard Library are two distinct entities. [3]

  7. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    By using pointers, you can access and modify data located in memory, pass data efficiently between functions, and create dynamic data structures like linked lists, trees, and graphs. In simpler terms, you can think of a pointer as an arrow that points to a specific spot in a computer's memory, allowing you to interact with the data stored at ...

  8. Rope (data structure) - Wikipedia

    en.wikipedia.org/wiki/Rope_(data_structure)

    In computer programming, a rope, or cord, is a data structure composed of smaller strings that is used to efficiently store and manipulate longer strings or entire texts. For example, a text editing program may use a rope to represent the text being edited, so that operations such as insertion, deletion, and random access can be done efficiently.

  9. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    A simple binary tree of size 9 and height 3, with a root node whose value is 2. The above tree is unbalanced and not sorted. Nodes are often arranged into tree structures. A node represents the information contained in a single data structure. These nodes may contain a value or condition, or possibly serve as another independent data structure.