Search results
Results from the WOW.Com Content Network
A pattern is a string of characters intended to match one or more user inputs. A literal pattern like WHAT IS YOUR NAME will match only one input, ignoring case: "what is your name". But patterns may also contain wildcards, which match one or more words. A pattern like WHAT IS YOUR *
Besides the built-in RE/flex POSIX regex pattern matcher, RE/flex also supports PCRE2, Boost.Regex and std::regex pattern matching libraries. PCRE2 and Boost.Regex offer a richer regular expression pattern syntax with Perl pattern matching semantics, but are slower due to their intrinsic NFA-based matching algorithm.
Tree patterns are used in some programming languages as a general tool to process data based on its structure, e.g. C#, [1] F#, [2] Haskell, [3] Java [4], ML, Python, [5] Ruby, [6] Rust, [7] Scala, [8] Swift [9] and the symbolic mathematics language Mathematica have special syntax for expressing tree patterns and a language construct for ...
The Rete algorithm is widely used to implement matching functionality within pattern-matching engines that exploit a match-resolve-act cycle to support forward chaining and inferencing. It provides a means for many–many matching, an important feature when many or all possible solutions in a search network must be found.
In computer science, the Krauss wildcard-matching algorithm is a pattern matching algorithm. Based on the wildcard syntax in common use, e.g. in the Microsoft Windows command-line interface, the algorithm provides a non-recursive mechanism for matching patterns in software applications, based on syntax simpler than that typically offered by regular expressions.
Generalizations of the same idea can be used to find more than one match of a single pattern, or to find matches for more than one pattern. To find a single match of a single pattern, the expected time of the algorithm is linear in the combined length of the pattern and text, although its worst-case time complexity is the product of the two ...
In machine learning, pattern recognition is the assignment of a label to a given input value. In statistics, discriminant analysis was introduced for this same purpose in 1936. An example of pattern recognition is classification , which attempts to assign each input value to one of a given set of classes (for example, determine whether a given ...
They are easy to define and easy to use, largely because of pattern matching, and most Standard ML implementations' pattern-exhaustiveness checking and pattern redundancy checking. In object-oriented programming languages, a disjoint union can be expressed as class hierarchies. However, in contrast to class hierarchies, ADTs are closed. Thus ...