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There are also names that derive from positive attributes but which have separated from those words over time, including in spelling. For example, Ernest derives from the same root as 'earnest', hence the pun in The Importance of Being Earnest, whose main character assumes that name. Ernest was a popular name around the turn of the 20th century.
Ambition is a character trait that describes people who are driven to better their station or to succeed at lofty goals. It has been categorized both as a virtue and as a vice. The use of the word "ambitious" in William Shakespeare 's Julius Caesar (1599), for example, points to its use to describe someone who is ruthless in seeking out ...
Virtus is seen as a positive attribute, while though ambitio itself is not necessarily a negative attribute it is often associated with negative methods such as bribery. Plautus said that just as great generals and armies win victory by virtus, so should political candidates. Ambitio "is the wrong method of reaching a good end."
Diogenes Searching for an Honest Man, attributed to J. H. W. Tischbein (c. 1780). Honesty or truthfulness is a facet of moral character that connotes positive and virtuous attributes such as integrity, truthfulness, straightforwardness (including straightforwardness of conduct: earnestness), along with the absence of lying, cheating, theft, etc. Honesty also involves being trustworthy, loyal ...
Buff is the term generically used to describe a positive status effect that affects mainly player or enemy statistics (usually cast as a spell). Debuffs are effects that may negatively impact a player character or a non-player character in some way other than reducing their hit points. Some examples of buffs and debuffs are:
Moral character or character (derived from charaktêr) is an analysis of an individual's steady moral qualities. The concept of character can express a variety of attributes, including the presence or lack of virtues such as empathy , courage , fortitude , honesty , and loyalty , or of good behaviors or habits ; these attributes are also a part ...
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
An attribute describes to what extent a character possesses a natural, in-born characteristic common to all characters in the game. Attributes are also called statistics, characteristics or abilities. Most role-playing games use attributes to describe the physical and mental characteristics of characters, for example their strength or wisdom.