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  2. Stopping time - Wikipedia

    en.wikipedia.org/wiki/Stopping_time

    Example of a stopping time: a hitting time of Brownian motion.The process starts at 0 and is stopped as soon as it hits 1. In probability theory, in particular in the study of stochastic processes, a stopping time (also Markov time, Markov moment, optional stopping time or optional time [1]) is a specific type of “random time”: a random variable whose value is interpreted as the time at ...

  3. Markov Chains and Mixing Times - Wikipedia

    en.wikipedia.org/wiki/Markov_Chains_and_Mixing_Times

    The mixing time of a Markov chain is the number of steps needed for this convergence to happen, to a suitable degree of accuracy. A family of Markov chains is said to be rapidly mixing if the mixing time is a polynomial function of some size parameter of the Markov chain, and slowly mixing otherwise. This book is about finite Markov chains ...

  4. Markov chain - Wikipedia

    en.wikipedia.org/wiki/Markov_chain

    Markov chains and continuous-time Markov processes are useful in chemistry when physical systems closely approximate the Markov property. For example, imagine a large number n of molecules in solution in state A, each of which can undergo a chemical reaction to state B with a certain average rate. Perhaps the molecule is an enzyme, and the ...

  5. Markov property - Wikipedia

    en.wikipedia.org/wiki/Markov_property

    The term strong Markov property is similar to the Markov property, except that the meaning of "present" is defined in terms of a random variable known as a stopping time. The term Markov assumption is used to describe a model where the Markov property is assumed to hold, such as a hidden Markov model .

  6. Examples of Markov chains - Wikipedia

    en.wikipedia.org/wiki/Examples_of_Markov_chains

    A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.

  7. Markov renewal process - Wikipedia

    en.wikipedia.org/wiki/Markov_renewal_process

    A semi-Markov process (defined in the above bullet point) in which all the holding times are exponentially distributed is called a continuous-time Markov chain. In other words, if the inter-arrival times are exponentially distributed and if the waiting time in a state and the next state reached are independent, we have a continuous-time Markov ...

  8. Hitting time - Wikipedia

    en.wikipedia.org/wiki/Hitting_time

    The Hitting times and stopping times of three samples of Brownian motion. In the study of stochastic processes in mathematics, a hitting time (or first hit time) is the first time at which a given process "hits" a given subset of the state space. Exit times and return times are also examples of hitting times.

  9. Continuous-time Markov chain - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_Markov_chain

    Another discrete-time process that may be derived from a continuous-time Markov chain is a δ-skeleton—the (discrete-time) Markov chain formed by observing X(t) at intervals of δ units of time. The random variables X (0), X (δ), X (2δ), ... give the sequence of states visited by the δ-skeleton.