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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre.

  4. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    In a Time Attack Mode, the player tries to score, progress or clear levels in a limited amount of time. [37] Changing modes while the game is in progress can increase difficulty and provide additional challenge or reward player success. Power-ups are modes that last for a few moments or that change only one or a few game rules.

  5. 3d20 system - Wikipedia

    en.wikipedia.org/wiki/3d20_system

    He also sets a difficulty level for the test, which modifies the attribute value (reducing or improving it). Then, the character's skill level is taken into account - if the character does not have any skill levels in the given skill, (in case of Neuroshima ) the difficulty level is raised by one, or (in case of Monastyr ), all the three rolls ...

  6. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    Play testing is a major part of game development. During testing, players play the prototype and provide feedback on its gameplay, the usability of its components, the clarity of its goals and rules, ease of learning, and entertainment value. During testing, various balance issues may be identified, requiring changes to the game's design. The ...

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  8. Talk:Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Talk:Dynamic_game...

    Need to add more and detailed information and examples of DDA, such as Jenova Chen's thesis paper/game fl0w. Tyler 18:15, 11 May 2007 (UTC) []. In all honesty, I would oppose supporting Chen's example of representing dynamic difficulty - dynamic difficulty in my view should mean that the game automatically adjusts the difficulty - in fl0w the player chooses whether or not to 'dive deeper', so ...

  9. Trump advisers seek to shrink or eliminate bank regulators ...

    www.aol.com/news/trump-advisers-seek-shrink...

    (Reuters) -U.S. President-elect Donald Trump's transition team is exploring ways to significantly reduce, merge, or even eliminate the top bank regulators in Washington, the Wall Street Journal ...