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  2. Watcom C/C++ - Wikipedia

    en.wikipedia.org/wiki/Watcom_C/C++

    Watcom C/C++ was a commercial product until it was discontinued, then released under the Sybase Open Watcom Public License as Open Watcom C/C++. It features tools for developing and debugging code for DOS , OS/2 , Windows , and Linux operating systems , which are based upon 16-bit x86 , 32-bit IA-32 , or 64-bit x86-64 compatible processors.

  3. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    Cg (short for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on the C programming language and although they share the same core syntax, some features of C were modified and new data types were added to make Cg ...

  4. GLBasic - Wikipedia

    en.wikipedia.org/wiki/GLBasic

    Sound, graphics and data can be compressed into a single file. Users can define their own types. Types within type and dynamic arrays are allowed. C code can be included by putting appropriate code between a starting and ending command, or can be included during compilation. In addition, for Windows, functions within DLLs can be called.

  5. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, and Rust. [3]

  6. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  7. cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    A library written in one programming language may be used in another language if bindings are written; Cairo has a range of bindings for various languages including C++, C# and other CLI languages, Delphi, Eiffel, Fortran, Factor, Harbour, Haskell, Julia, Lua, Perl, PHP, Python, Ruby, Rust, Scheme, Smalltalk and several others like Gambas (Visual Basic like).

  8. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  9. JUCE - Wikipedia

    en.wikipedia.org/wiki/Juce

    JUCE is intended to be usable in exactly the same way on multiple platforms and compilers. Raw Material Software gives the following list of platforms and compilers on which support is officially confirmed; others may work, but have not been officially tested.