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  2. Duck typing - Wikipedia

    en.wikipedia.org/wiki/Duck_typing

    Structural typing is a static typing system that determines type compatibility and equivalence by a type's structure, whereas duck typing is dynamic and determines type compatibility by only that part of a type's structure that is accessed during runtime. The TypeScript, [6] Elm [7] and Python [8] languages support structural typing to varying ...

  3. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]

  4. static (keyword) - Wikipedia

    en.wikipedia.org/wiki/Static_(keyword)

    static is a reserved word in many programming languages to modify a declaration. The effect of the keyword varies depending on the details of the specific programming language, most commonly used to modify the lifetime (as a static variable) and visibility (depending on linkage), or to specify a class member instead of an instance member in classes.

  5. Type system - Wikipedia

    en.wikipedia.org/wiki/Type_system

    The process of verifying and enforcing the constraints of types—type checking—may occur at compile time (a static check) or at run-time (a dynamic check). If a language specification requires its typing rules strongly, more or less allowing only those automatic type conversions that do not lose information, one can refer to the process as strongly typed; if not, as weakly typed.

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    An interface places no requirements for clients to invoke the operations of one interface in any particular order. This approach has the benefit that client code can assume that the operations of an interface are available for use whenever the client has access to the object. [9] [citation needed] Class interface example

  7. Comparison of programming languages by type system

    en.wikipedia.org/wiki/Comparison_of_programming...

    This is a comparison of the features of the type systems and type checking of multiple programming languages.. Brief definitions A nominal type system means that the language decides whether types are compatible and/or equivalent based on explicit declarations and names.

  8. Declaration (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Declaration_(computer...

    In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. [1] Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. [1]

  9. Exception handling (programming) - Wikipedia

    en.wikipedia.org/wiki/Exception_handling...

    This creates static tables at compile time and link time that relate ranges of the program counter to the program state with respect to exception handling. [22] Then, if an exception is thrown, the runtime system looks up the current instruction location in the tables and determines what handlers are in play and what needs to be done.