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Skyrim modding refers to the community-made modifications for the 2011 fantasy role-playing video game The Elder Scrolls V: Skyrim. One of the most modded video games of all time, it has nearly 70,000 mod submissions on Nexus Mods and 28,000 in the Steam Workshop .
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Mods for The Witcher have been built for improving immersion, [23] and Nexus Mods is highly noted for its support of the game The Elder Scrolls V: Skyrim and is often regarded as the largest website supporting modifications for games in The Elder Scrolls series of games, with sites like PC Gamer and Kotaku referencing Nexus in multiple articles ...
Enderal: The Shards of Order is a total conversion mod of Bethesda Softworks' The Elder Scrolls V: Skyrim developed by SureAI as a sequel to Nehrim: At Fate's Edge. [2] It was released in July 2016, [3] initially in German only. An English version was released August 16, 2016. [4] An expansion, Forgotten Stories, was released on February 14, 2019.
The Elder Scrolls V: Skyrim: 13.7 million [e] November 11, 2011: Action role-playing: Bethesda Game Studios: Bethesda Softworks: Call of Duty: Modern Warfare 2: 13.49 million [5] [f] November 10, 2009: First-person shooter: Infinity Ward: Activision: Grand Theft Auto IV: 11.1 million [5] [g] April 29, 2008: Action-adventure: Rockstar North ...
The Elder Scrolls V: Skyrim: 2015 October 2 2021 July 28 The Forgotten City was first released as a Skyrim mod in 2015, winning a Writers Guild of America award for its script. [42] Forgotten Hope 2: Battlefield 2 : 2006 2007
The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
Despite being described by critics as "paid mods", [6] [7] Bethesda has disputed this, as the content was made by independent creators using funding from Bethesda. [8]At launch, Creation Club was criticized for the content being too similar to free mods, and the requirement to purchase in-game credits with real-world currency.