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The logic of the puzzle, in which there are three objects, A, B, and C, such that neither A and B nor B and C can be left together, remains the same. Another version of the puzzle stemming from a Chinese legend is recorded in an 18th-century painted panel by Japanese artist Maruyama Ōkyo, in the collection of the British museum. According to ...
Well-known river-crossing puzzles include: The fox, goose, and bag of beans puzzle, in which a farmer must transport a fox, goose and bag of beans from one side of a river to another using a boat which can only hold one item in addition to the farmer, subject to the constraints that the fox cannot be left alone with the goose, and the goose cannot be left alone with the beans.
Hashiwokakero (橋をかけろ Hashi o kakero; lit. "build bridges!") is a type of logic puzzle published by Nikoli. [1] It has also been published in English under the name Bridges or Chopsticks (based on a mistranslation: the hashi of the title, 橋, means bridge; hashi written with another character, 箸, means chopsticks).
The puzzle is known to have appeared as early as 1981, in the book Super Strategies For Puzzles and Games. In this version of the puzzle, A, B, C and D take 5, 10, 20, and 25 minutes, respectively, to cross, and the time limit is 60 minutes. [6] [7] In all these variations, the structure and solution of the puzzle remain the same.
Two-ten-jack (Tsū-ten-jakku) - a Japanese trick-taking card game. Uta-garuta - a kind of karuta (another name: Hyakunin Isshu) Tile games.
The missionaries and cannibals problem, and the closely related jealous husbands problem, are classic river-crossing logic puzzles. [1] The missionaries and cannibals problem is a well-known toy problem in artificial intelligence , where it was used by Saul Amarel as an example of problem representation.
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