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The choking game, or fainting game [1] [2] is the act of intentionally cutting off oxygen to the brain with the goal of inducing temporary loss of consciousness and euphoria. A related internet challenge , the blackout challenge , encourages the use of the choking game online.
Spirometry (meaning the measuring of breath) is the most common of the pulmonary function tests (PFTs). It measures lung function, specifically the amount (volume) and/or speed (flow) of air that can be inhaled and exhaled.
Some Star Wars games have re-appropriated film dialog as in-game hints about what the player needs to do. [13] Games have also increasingly made use of video tutorials and wikis for players to review on their own time. [14] Other games have broken the fourth wall with their tutorials, using them as a source of comedy or parody.
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
Output of a spirometer. Vital capacity (VC) is the maximum amount of air a person can expel from the lungs after a maximum inhalation.It is equal to the sum of inspiratory reserve volume, tidal volume, and expiratory reserve volume.
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm.Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press (or step on) buttons in a sequence dictated on the screen.
An incentive spirometer is a handheld medical device used to help patients improve the functioning of their lungs.By training patients to take slow and deep breaths, this simplified spirometer facilitates lung expansion and strengthening.
Since many early role-playing video games are derived from Dungeons & Dragons, [9] most use a level-based experience system. In many games, characters must obtain a minimum level to perform certain actions, such as wielding a particular weapon, entering a restricted area, or earning the respect of a non-player character. Some games use a system ...