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  2. Articulated body pose estimation - Wikipedia

    en.wikipedia.org/wiki/Articulated_body_pose...

    Traditionally, character animation has been a manual process. However, poses can be synced directly to a real-life actor through specialized pose estimation systems. Older systems relied on markers or specialized suits. Recent advances in pose estimation and motion capture have enabled markerless applications, sometimes in real time. [25]

  3. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  4. Pose (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Pose_(computer_vision)

    [4] [5] In computer vision, the pose of an object is often estimated from camera input by the process of pose estimation . This information can then be used, for example, to allow a robot to manipulate an object or to avoid moving into the object based on its perceived position and orientation in the environment.

  5. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...

  6. Blocking (animation) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(animation)

    Blocking is an animation technique in which key poses are created to establish timing and placement of characters and props in a given scene or shot. [1] This technique is most commonly used in 3D computer animation, where it is sometimes referred to as Stepped animation.

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  9. JSFuck - Wikipedia

    en.wikipedia.org/wiki/JSFuck

    Contributors to the thread managed to eliminate the need for the , and / characters. [4] As of March 2010, an online encoder called JS-NoAlnum was available which utilized only the final set of six characters. [5] By the end of 2010, Hasegawa made a new encoder available named JSF*ck which also used only the minimum six characters.