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  2. Robert Duffy (programmer) - Wikipedia

    en.wikipedia.org/wiki/Robert_Duffy_(programmer)

    Robert Allen Duffy [1] is an American video game programmer who has been working for id Software since 1999. [2] In 1999, Duffy created the map editor for Quake III Arena. ...

  3. Sandy Petersen - Wikipedia

    en.wikipedia.org/wiki/Sandy_Petersen

    He was a fast level designer and produced all maps for the third episode of Doom, Inferno. Petersen designed 17 levels for Doom II, a little over half of the 32 total. An 18th, Dead Simple, was redesigned by American McGee before release. [8] Petersen was then involved with The Ultimate Doom in 1995 as well as the R&D phase for Quake.

  4. Doom 3 - Wikipedia

    en.wikipedia.org/wiki/Doom_3

    Doom 3 is a story-driven action game played from a first-person perspective with occasional cutscenes in a third-person perspective.As with previous Doom games, the main objective is to successfully pass through its levels, defeating a variety of enemy characters intent on killing the player's character.

  5. Doom 3: Worlds on Fire - Wikipedia

    en.wikipedia.org/wiki/Doom_3:_Worlds_on_Fire

    The year is 2144 and the battle over Earth's precious resources has raged for a century. With global economies in ruins and all-out world war more than a possibility, the U.S government turned to the Union Aerospace Corporation, giving it carte blanche on the legendary red planet of Mars in a desperate bid to construct an off-world outpost that might provide resources and a military advantage ...

  6. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.

  7. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack , who also created previous game engines, such as those for Doom and Quake , which are widely recognized as significant advances in the field.

  8. File:Doom-map-format-map.svg - Wikipedia

    en.wikipedia.org/wiki/File:Doom-map-format-map.svg

    The following other wikis use this file: Usage on de.wikipedia.org Doom-Engine; Usage on es.wikipedia.org Doom Engine; Usage on ja.wikipedia.org Doom engine

  9. List of id Software games - Wikipedia

    en.wikipedia.org/wiki/List_of_id_Software_games

    [3] [4] [5] GT Interactive published a sequel, Doom II (1994) and the two companies split publishing duties on id's final self-published or shareware game, Quake (1996). [ 6 ] [ 7 ] The company has focused primarily on further computer and mobile games in the Doom and Quake series since 1993, with the addition of the Rage series: Rage: Mutant ...