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A 180° rotation (middle) followed by a positive 90° rotation (left) is equivalent to a single negative 90° (positive 270°) rotation (right). Each of these figures depicts the result of a rotation relative to an upright starting position (bottom left) and includes the matrix representation of the permutation applied by the rotation (center ...
Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude. A rotation is different from other types of motions: translations , which have no fixed points, and (hyperplane) reflections , each of them having an entire ( n − 1) -dimensional flat of ...
In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .
A rotation in the plane can be formed by composing a pair of reflections. First reflect a point P to its image P′ on the other side of line L 1. Then reflect P′ to its image P′′ on the other side of line L 2. If lines L 1 and L 2 make an angle θ with one another, then points P and P′′ will make an angle 2θ around point O, the ...
A sphere rotating (spinning) about an axis. Rotation or rotational motion is the circular movement of an object around a central line, known as an axis of rotation.A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation.
3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]
In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...
A rotation matrix with determinant +1 is a proper rotation, and one with a negative determinant −1 is an improper rotation, that is a reflection combined with a proper rotation. It will now be shown that a proper rotation matrix R has at least one invariant vector n, i.e., Rn = n.