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  2. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    The following simple heuristic is often used as the first step in implementations of convex hull algorithms to improve their performance. It is based on the efficient convex hull algorithm by Selim Akl and G. T. Toussaint, 1978. The idea is to quickly exclude many points that would not be part of the convex hull anyway.

  3. Rotating calipers - Wikipedia

    en.wikipedia.org/wiki/Rotating_calipers

    Sequence of probes around the convex hull of a polygon to determine its diameter using Rotating Caliper method. In computational geometry, the method of rotating calipers is an algorithm design technique that can be used to solve optimization problems including finding the width or diameter of a set of points.

  4. Convex hull of a simple polygon - Wikipedia

    en.wikipedia.org/.../Convex_hull_of_a_simple_polygon

    A particularly simple algorithm for this problem was published by Graham & Yao (1983) and Lee (1983). Like the Graham scan algorithm for convex hulls of point sets, it is based on a stack data structure. The algorithm traverses the polygon in clockwise order, starting from a vertex known to be on the convex hull (for instance, its leftmost point).

  5. Minimum bounding box algorithms - Wikipedia

    en.wikipedia.org/.../Minimum_bounding_box_algorithms

    For the convex polygon, a linear time algorithm for the minimum-area enclosing rectangle is known. It is based on the observation that a side of a minimum-area enclosing box must be collinear with a side of the convex polygon. [1]

  6. Convex hull - Wikipedia

    en.wikipedia.org/wiki/Convex_hull

    Convex hull ( in blue and yellow) of a simple polygon (in blue) The convex hull of a simple polygon encloses the given polygon and is partitioned by it into regions, one of which is the polygon itself. The other regions, bounded by a polygonal chain of the polygon and a single convex hull edge, are called pockets.

  7. Convex polygon - Wikipedia

    en.wikipedia.org/wiki/Convex_polygon

    The polygon is the convex hull of its edges. Additional properties of convex polygons include: The intersection of two convex polygons is a convex polygon. A convex polygon may be triangulated in linear time through a fan triangulation, consisting in adding diagonals from one vertex to all other vertices.

  8. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    A point-set triangulation is a polygon triangulation of the convex hull of a set of points. A Delaunay triangulation is another way to create a triangulation based on a set of points. The associahedron is a polytope whose vertices correspond to the triangulations of a convex polygon. Polygon triangle covering, in which the triangles may overlap.

  9. Relative convex hull - Wikipedia

    en.wikipedia.org/wiki/Relative_convex_hull

    Toussaint (1986), who provided an efficient algorithm for the construction of the relative convex hull for finite sets of points inside a simple polygon. [3] With subsequent improvements in the time bounds for two subroutines, finding shortest paths between query points in a polygon, [4] and polygon triangulation, [5] this algorithm takes time (+ ⁡ (+)) on an input with points in a polygon ...