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DTS Headphone:X is a spatial audio technology, sometimes referred to as DTS Headphone:X "v2.0" or even "v2.0 7.1", [38] if the technology is to be licensed out to companies and not implemented by DTS themselves (through 1st party applications such as DTS Sound Unbound and others), where usually on non-PC devices such as video game consoles can ...
DTS Headphone:X – Spatial audio technology supporting rendering of immersive audio from movies, music, and gaming on headphones. [21] IMAX Enhanced – a partnership between IMAX Corporation and DTS to bring the immersive technology used in cinema directly to consumer electronics, laptops, desktops, and certain portable devices. [22]
DTS-HD Master Audio (DTS-HD MA; known as DTS++ before 2004 [1]) is a multi-channel, lossless audio codec developed by DTS as an extension of the lossy DTS Coherent Acoustics codec (DTS CA; usually itself referred to as just DTS). Rather than being an entirely new coding mechanism, DTS-HD MA encodes an audio master in lossy DTS first, then ...
New Technology From DTS Delivers up to 11.1 Home Theater Surround Sound Experience From Headphones DTS Headphone:X™ is an Advanced Headphone Technology Capable of Delivering a Home Theater ...
Taking a page from longtime rival Dolby, DTS is out today with a new Windows 10 app that promises to give gamers access to enhanced audio. Dubbed DTS Sound Unbound, the app builds on Microsoft's ...
New Media Headsets from Turtle Beach to be First Products to Feature DTS Headphone:X™ DTS Headphone:X™ is an Advanced Technology Capable of Delivering a Realistic Multi-Dimensional Audio ...
[1] [2] In addition, with the advent of Dolby Pro Logic IIz and DTS Neo:X, 7.1 surround sound can also refer to 7.1 surround sound configurations with the addition of two front height channels (LH and RH) positioned above the front channels or two front wide channels positioned between the front and surround channels. [3] [4]
HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.