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  2. CPU-bound - Wikipedia

    en.wikipedia.org/wiki/CPU-bound

    The term can also refer to the condition a computer running such a workload is in, in which its processor utilization is high, perhaps at 100% usage for many seconds or minutes, and interrupts generated by peripherals may be processed slowly or be indefinitely delayed.

  3. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    The response time is the sum of three numbers: [3] Service time - How long it takes to do the work requested. Wait time - How long the request has to wait for requests queued ahead of it before it gets to run. Transmission time – How long it takes to move the request to the computer doing the work and the response back to the requestor.

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  5. List of computing and IT abbreviations - Wikipedia

    en.wikipedia.org/wiki/List_of_computing_and_IT...

    RTC—Real-Time Clock; RTE—Real-Time Enterprise; RTEMS—Real-Time Executive for Multiprocessor Systems; RTF—Rich Text Format; RTL—Right-to-Left; RTMP—Real Time Messaging Protocol; RTOS—Real-Time Operating System; RTP—Real-time Transport Protocol; RTS—Ready To Send; RTSP—Real Time Streaming Protocol; RTTI—Run-time Type Information

  6. Load (computing) - Wikipedia

    en.wikipedia.org/wiki/Load_(computing)

    For example, one can interpret a load average of "1.73 0.60 7.98" on a single-CPU system as: During the last minute, the system was overloaded by 73% on average (1.73 runnable processes, so that 0.73 processes had to wait for a turn for a single CPU system on average). During the last 5 minutes, the CPU was idling 40% of the time, on average.

  7. CPU usage - Wikipedia

    en.wikipedia.org/?title=CPU_usage&redirect=no

    This page was last edited on 1 November 2008, at 22:45 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  8. Benchmark (computing) - Wikipedia

    en.wikipedia.org/wiki/Benchmark_(computing)

    A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.

  9. Wait state - Wikipedia

    en.wikipedia.org/wiki/Wait_state

    Even memory, the fastest of these, cannot supply data as fast as the CPU could process it. In an example from 2011, typical PC processors like the Intel Core 2 and the AMD Athlon 64 X2 run with a clock of several GHz , which means that one clock cycle is less than 1 nanosecond (typically about 0.3 ns to 0.5 ns on modern desktop CPUs), while ...