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Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
A recreation of MENACE built in 2015. The Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher Donald Michie in 1961.
Pages in category "Video games about artificial intelligence" The following 85 pages are in this category, out of 85 total. This list may not reflect recent changes .
The AI would work like another human player which could impact the result of the game. “Sima needs only the images provided by the 3D environment and natural-language instructions given by the ...
AlphaZero is a generic reinforcement learning algorithm – originally devised for the game of go – that achieved superior results within a few hours, searching a thousand times fewer positions, given no domain knowledge except the rules."
GPUs are powerful chips that were originally designed to speed up graphics rendering in video games, but later became used for other applications after Nvidia created a ... AI and machine learning).
Insurance company Lemonade uses AI and machine learning in an effort to price its policies more effectively than legacy insurers, and further uses technology throughout its enterprise to ...