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In Portal 2: Lab Rat, a tie-in comic for Portal 2, Chell is put in stasis by Doug Rattmann after the events of Portal. He is revealed to be responsible for Chell taking part in the tests. [10] Chell reappears in Portal 2 where she is reawakened by Wheatley. She and Wheatley attempt to escape the laboratory, and in the process accidentally ...
Chell is the player-character in both Portal games. She is a silent protagonist outside of small grunts during physical tasks. Very little truthful information is known about Chell; while GLaDOS makes many statements to Chell's background and history, GLaDOS herself admits she is unreliable.
Portal is a series of first-person puzzle-platform video games developed by Valve.Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility.
Portal 2 is a first-person perspective puzzle game. The player takes the role of Chell in the single-player campaign, as one of two robots—ATLAS and P-Body—in the cooperative campaign, or as a simplistic humanoid icon in community-developed puzzles.
The Weighted Companion Cube, or simply the Companion Cube, is an item featured in the Portal series of video games by Valve Corporation.Initially featured in a single level of the original Portal, Test Chamber 17, as one of Aperture Science's ubiquitous Weighted Storage Cubes with heart symbols printed on the outside, it is given to the game's main character, Chell, as part of the antagonist ...
The following are fictional characters appearing in the Portal series of computer and video games developed by Valve. Pages in category "Portal (series) characters" The following 6 pages are in this category, out of 6 total.
Cave Johnson is a fictional character from the Portal franchise first introduced in the 2011 video game Portal 2. He is voiced by American actor J. K. Simmons and created in part by Portal 2 ' s designer Erik Wolpaw. He is referenced by a computer username in the first game and appears indirectly in Portal 2.
The original context of "The cake is a lie" was to convey the message that a reward is being used to motivate Chell, the player character of Portal, without any intent of delivering. Early use of the phrase among Portal fans indicated a wry state of knowing; it represented a shared experience, and a way to flag down false sources of motivation. [1]