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Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. The emulation must be deterministic with regard to the saved inputs, and random seeds must not change. Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback.
Writing for techraptor.net, Andrew Stretch wrote, "[Running with Speed takes] the time to set up what Speedrunning is at the start, giving viewers a working foundation of knowledge before diving deep enough into Speedrunning to explain how pixel-perfect jumps and sequence breaking are so important to get the best possible times while speedrunning games like Super Mario Bros. 3 or Super Metroid.
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The Bills are the only team to defeat the 13-1 Chiefs this season, and therefore hold a potential tiebreaker for the No. 1 seed in the AFC and home-field advantage in the postseason.
Her hand injuries led her to retire from speedrunning, though she returned in 2017 with the release of The Legend of Zelda: Breath of the Wild. [23] In February 2020, she returned briefly after more than four years of personal struggles and taking a step back from competitive speedrunning, achieving a new any% record on The Legend of Zelda ...
European Speedrunner Assembly (abbreviated to ESA), formerly European Speedster Assembly, is a semi-annual video game speedrunning charity marathon held in Sweden. Held since 2012, the events have raised hundreds of thousands of dollars for several charities. [1] [2]