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Pages in category "Video games about artificial intelligence" The following 85 pages are in this category, out of 85 total. This list may not reflect recent changes .
Printable version; In other projects ... This list may not reflect recent changes. Artificial intelligence in video games; 0–9.
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
And now his face and voice have been resurrected as a new character named Rook, also synthetic. While "Alien: Romulus" director Fede Alvarez admits to using AI to create the illusion, he hopes ...
Libratus, a poker AI that beat world-class poker players in 2017, intended to be generalisable to other applications. [ 25 ] The Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial ...
Even with AI, war games are imperfect. In some cases, the outcomes are rejected for a number of reasons. The first is the absence of sufficient knowledge and understanding that explain American ...
This is a list of games for the Sony PlayStation video game system, organized alphabetically by name. There are often different names for the same game in different regions. [ 1 ] The final licensed PlayStation game released in Japan (not counting re-releases) was Black/Matrix 00 on May 13, 2004; counting re-releases, the final licensed game ...
[17] [18] Researcher Andrew Ng has suggested, as a "highly imperfect rule of thumb", that "almost anything a typical human can do with less than one second of mental thought, we can probably now or in the near future automate using AI." [19] Games provide a high-profile benchmark for assessing rates of progress; many games have a large ...