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500 or Five Hundred is a trick-taking game developed in the United States from Euchre. [1] Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference [2] and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played ...
The game is the same as partnership 500 rum, with the following exceptions, and the pack is 56 cards: the standard 52 cards plus four jokers. Each joker counts as 20 points, and jokers may not be used in sequences or as wild cards, but only in groups of three or four jokers.
As a point of strategy, it is occasionally advantageous to "may I" for a card not directly useful, in the hopes the penalty card will be useful. If the player has not yet opened, and has the necessary cards to meet the opening requirements for that hand, they may then lay down the sets and runs appropriate for that hand.
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The initial meld must be done before the discard pile can be taken, so the points of 2 natural cards together with the discard top card are not added to the initial meld requirement score. There is a special case where any player/team that manages to meld 7 canastas in one hand (natural or mixed) automatically gain 5000 points and thus win the ...
Other players receive 5 points for each card they have in ascending order, starting at slot #1 and ending when the sequence breaks. The first player to score 500 points wins the game. An optional scoring system is "Bonus Rack-O", which awards extra points to the winner of the hand for having a sequence of consecutive numbers (such as 7, 8, 9).
Each player is dealt thirteen cards. During each hand, the object is to complete the appointed run and kinds, and get rid of as many cards as possible. When one player gets rid of all of their cards, the cards remaining in the rest of the players hands score penalty points. The player who completes all twelve hands with the fewest points wins.
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