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  2. Nintendo mobile games - Wikipedia

    en.wikipedia.org/wiki/Nintendo_mobile_games

    Leading into the 2010s, Nintendo principally offered its portable console, the Nintendo DS, and its home console, the Wii; along with several internally-developed titles in several major video game franchises, such as Super Mario and The Legend of Zelda, which would release exclusively on their hardware.

  3. 2010s in video games - Wikipedia

    en.wikipedia.org/wiki/2010s_in_video_games

    The 2010s was the fifth decade in the industry's history.The decade was notable for producing the first truly "3D" games and consoles, [clarification needed] introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles.

  4. D.I.C.E. Award for Mobile Game of the Year - Wikipedia

    en.wikipedia.org/wiki/D.I.C.E._Award_for_Mobile...

    The Academy then began offering separate awards for Handheld Game of the Year and Mobile Game of the Year again in 2012. [12] The awards would be combined into Portable Game of the Year again in 2019 and 2020, and would ultimately be replaced with Mobile Game of the Year in 2021. [13] [14] [15] Handheld Game of the Year (2002–2009, 2012–2018)

  5. The history behind Nintendo's flip-flop on mobile gaming - AOL

    www.aol.com/news/2015-03-17-nintendo-mobile...

    Clearly Nintendo isn't so worried about that, as it announced plans last evening to work with Japan mobile game giant DeNA on moving its many brands over to mobile. Or, as Nintendo describes the ...

  6. Nintendo: Making mobile games 'flies in the face of what we ...

    www.aol.com/2011/11/16/nintendo-reggie-fils-aime...

    The maker of Mario couldn't be in stranger times. As Nintendo prepares for what could be one of its strongest holiday seasons with critically-acclaimed games and the 3DS raring to go, the company ...

  7. 2010s in culture - Wikipedia

    en.wikipedia.org/wiki/2010s_in_culture

    The revamped platform led the mobile gaming market to reach US$7.8 billion in revenue in 2012 and $50.7 billion in 2017, occupying 43 percent of the entire global gaming market. [115] Early mainstream mobile games of the decade included Angry Birds, Flappy Bird, Candy Crush Saga, Clash of Clans, Fruit Ninja, and Temple Run. [116]

  8. 3 Ways Mobile Games Are Destroying the Video Game Industry - AOL

    www.aol.com/news/2014-03-04-3-ways-mobile-games...

    Many Nintendo shareholders, including a Hong Kong-based hedge fund, are pushing the Japanese video game maker to make mobile games for Apple iOS and Google Android devices. They believe that ...

  9. List of PopCap Games games - Wikipedia

    en.wikipedia.org/wiki/List_of_PopCap_Games_games

    Year Title Platform(s) Publisher Notes 2011 Bejeweled: Classic: iOS: EA Mobile: Zuma's Revenge! Android: 2013 Bejeweled Blitz: Bejeweled: Live: Windows Apps

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