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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life is an online multimedia computing platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world. Developed and owned by the San Francisco –based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and ...

  3. OpenSimulator - Wikipedia

    en.wikipedia.org/wiki/OpenSimulator

    OpenSimulator currently uses a modified Second Life protocol for client to server communication, and requires retrofitting to a suitable virtual world viewer (client) in order to connect. Interoperability with Second Life protocols was initially a design goal. [4]

  4. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    The online video game Second Life has its own economy and a virtual token referred to as Linden Dollars (L$). In the SL economy, users (called "residents") buy from and sell to one another directly, using the Linden, which is a closed-loop virtual token for use only within the Second Life platform.

  5. The Virtual Whirl: A brief history of Second Life - AOL

    www.aol.com/news/2010-06-26-the-virtual-whirl-a...

    Second Life has just seen its seventh anniversary (called its seventh birthday, only it technically isn't -- the original birthday is in March, but the anniversary is in June. There's history there).

  6. RMB City - Wikipedia

    en.wikipedia.org/wiki/RMB_City

    RMB City is a virtual city in the online world of Second Life, planned and developed by Beijing artist Cao Fei (SL: China Tracy). Launched in 2008 and open to the public since January 2009, RMB City is a platform for experimental creative activities, one in which Cao Fei and her collaborators use different mediums to test the boundaries between virtual and physical existence.

  7. Anshe Chung - Wikipedia

    en.wikipedia.org/wiki/Anshe_Chung

    Anshe Chung is an avatar (online personality) of Ailin Graef in the online game Second Life. Referred to as the "Rockefeller of Second Life" by CNN, [ 1] Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies. Her work has been discussed in Business Week, [ 2] Fortune [ 3 ...

  8. Sansar (video game) - Wikipedia

    en.wikipedia.org/wiki/Sansar_(video_game)

    Sansar. (video game) Sansar is a social virtual reality platform, for Microsoft Windows only, developed by the San Francisco -based firm Linden Lab, and now owned by Sansar Inc. It launched in "creator beta" to the general public on July 31, 2017. [1] The platform enables user-created 3D spaces where people can create and share interactive ...

  9. Metaverse Shakespeare Company - Wikipedia

    en.wikipedia.org/wiki/Metaverse_Shakespeare_Company

    Metaverse Shakespeare Company. The Metaverse Shakespeare Company, (previously known as the SL Shakespeare Company [ 1]) produces Shakespearean and other plays in the Second Life virtual world. Professional and amateur talent is used for productions in a replica of the Globe Theater. The actors are special purpose avatars, controlled by ...