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  2. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Multiplication table from 1 to 10 drawn to scale with the upper-right half labeled with prime factorisations. In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system.

  3. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Four bags with three marbles per bag gives twelve marbles (4 × 3 = 12). Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit.

  4. Duodecimal - Wikipedia

    en.wikipedia.org/wiki/Duodecimal

    Numeral systems. The duodecimal system, also known as base twelve or dozenal, is a positional numeral system using twelve as its base. In duodecimal, the number twelve is denoted "10", meaning 1 twelve and 0 units; in the decimal system, this number is instead written as "12" meaning 1 ten and 2 units, and the string "10" means ten.

  5. Twelve Tables - Wikipedia

    en.wikipedia.org/wiki/Twelve_Tables

    v. t. e. The Laws of the Twelve Tables (Latin: lex duodecim tabularum) was the legislation that stood at the foundation of Roman law. Formally promulgated in 449 BC, the Tables consolidated earlier traditions into an enduring set of laws. [1][2] In the Forum, "The Twelve Tables" stated the rights and duties of the Roman citizen.

  6. Cayley table - Wikipedia

    en.wikipedia.org/wiki/Cayley_table

    Cayley table. Named after the 19th century British mathematician Arthur Cayley, a Cayley table describes the structure of a finite group by arranging all the possible products of all the group's elements in a square table reminiscent of an addition or multiplication table. Many properties of a group – such as whether or not it is abelian ...

  7. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    5 is halved (2.5) and 6 is doubled (12). The fractional portion is discarded (2.5 becomes 2). The figure in the left column (2) is even, so the figure in the right column (12) is discarded. 2 is halved (1) and 12 is doubled (24). All not-scratched-out values are summed: 3 + 6 + 24 = 33. The method works because multiplication is distributive, so:

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