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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Knowledge Building is a theory developed by Carl Bereiter and Marlene Scardamalia that deals with the construction of knowledge. To build knowledge, learners should collaborate with one another and establish common goals, hold group discussions, and synthesize ideas in such a way that their knowledge of a topic advances from their current understanding.
The Knowledge Building (KB) theory was created and developed by Carl Bereiter and Marlene Scardamalia for describing what a community of learners needs to accomplish in order to create knowledge. The theory addresses the need to educate people for the knowledge age society , in which knowledge and innovation are pervasive.
Music, dance, gardening, craftsmanship, mechanics, any skills or knowledge shared provide excellent opportunities for community-building. [8] Service oriented activities invite individuals to strengthen relationships and build rapport as they help one another. The sharing of gifts strengthens the community as a whole and lays a foundation for ...
Children learn about their community and its functions while building representations [8] of common buildings like fire stations, houses, libraries, and zoos. A plethora of other subjects can be integrated in the blocks center, including literacy, mathematics, science, social studies, art, and technology. [ 10 ]
Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).
Other games in the genre range from city-building games like Caesar (since 1992), The Settlers (since 1993), the Anno series (since 1998), mixed business/politics/building games like Tropico (since 2001), pure business simulation games like Capitalism, and niche simulations like Theme Park. CMSs are often called "simulation games" for short.