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Approximate dynamic range and bandwidths of some high-resolution audio formats. High-resolution audio is generally used to refer to music files that have a higher sampling frequency and/or bit depth than that of Compact Disc Digital Audio (CD-DA), which operates at 44.1 kHz/16-bit. [2]
Possible bitrate and latency combinations compared with other audio formats. Opus supports constant and variable bitrate encoding from 6 kbit/s to 510 kbit/s (or up to 256 kbit/s per channel for multi-channel tracks), frame sizes from 2.5 ms to 60 ms, and five sampling rates from 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, the human hearing range).
The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.
Super Audio CD (SACD) is an optical disc format for audio storage introduced in 1999. It was developed jointly by Sony and Philips Electronics and intended to be the successor to the compact disc (CD) format. The SACD format allows multiple audio channels (i.e. surround sound or multichannel sound). It also provides a higher bit rate and longer ...
The MPEG-4 audio coding algorithm family spans the range from low bit rate speech encoding (down to 2 kbit/s) to high-quality audio coding (at 64 kbit/s per channel and higher). AAC offers sampling frequencies between 8 kHz and 96 kHz and any number of channels between 1 and 48.
WebM is an audiovisual media file format. [5] It is primarily intended to offer a royalty-free alternative to use in the HTML video and the HTML audio elements. It has a sister project, WebP, for images. The development of the format is sponsored by Google, and the corresponding software is distributed under a BSD license.
The SiIvaGunner channel uploads videos in the style of many other video game soundtrack-based YouTube channels; [4] the channel's videos are typically static images, usually of the relevant game's logo, box art or title screen, with a piece of music playing over it, though they may contain visuals such as GIFs, different images or clips from other videos appearing. [5]
WMA Lossless uses the same .WMA file extension as other Windows Media Audio formats. It supports 6 discrete channels and up to 24-bit/96 kHz lossless audio. The format has never been publicly documented, although an open-source decoder has been reverse-engineered for non-Microsoft platforms by the libav and ffmpeg projects.
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