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List of magical weapons; Magical tools in Wicca; Witch hat This page was last edited on 30 November 2023, at 22:19 (UTC). ... Category: Magic items.
Tarnhelm, a magic helmet giving the wearer the ability to change form or become invisible. Used by Alberich in Der Ring des Nibelungen. (Continental Germanic mythology) Goswhit, the helmet of King Arthur, passed down to him from Uther Pendragon. (Arthurian legend) Sun Wukong's magical headband, a magical headband which, once put on, can never ...
Grayswandir – The magic sword wielded by Corwin in The Chronicles of Amber by Roger Zelazny. Sister blade of Werewindle. Ruyi Jingu Bang – A magical staff wielded by Sun Wukong in Journey to the West. Sword of Gryffindor – In the Harry Potter series, a sword that was previously owned by Godric Gryffindor.
Magic items are commonly found in both folklore and modern fantasy. Their fictional appearance is as old as the Iliad in which Aphrodite's magical girdle is used by Hera as a love charm. [1] Magic items often act as a plot device to grant magical abilities. They may give magical abilities to a person lacking in them, or enhance the power of a ...
20 magic items were highlighted in Io9's 2014 "The 20 Most WTF Magical Items in Dungeons & Dragons" list and the author described them as "magical items that I will simply call 'Artifacts of Dickishness' " — the article highlights items such as the Ring of Contrariness, the Ring of Bureaucratic Wizardry, the Brooch of Number Numbing and the ...
Magic is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language. Modern theories of magic may see it as the result of a universal sympathy where some act can produce a result somewhere else, or as a collaboration with spirits who cause the effect.
If you enjoy illusions and spells, you'll likely be a fan of FarmVille's newest limited edition item theme, as magical items have come to the farm in a theme with an appropriate name: simply "Magic."
Chapter six covers the use of magic items as well as their placement and creation. [1] This chapter sets out specific rules on the use and creation of all magical items. Two appendices are included: one is a list of all the items in the Compendium and the Dungeon Masters Guide by price, and the other is a set of new randomized treasure tables.