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The size of a screen is usually described by the length of its diagonal, which is the distance between opposite corners, typically measured in inches. It is also sometimes called the physical image size to distinguish it from the "logical image size," which describes a screen's display resolution and is measured in pixels. [1] [2]
"Contemporary LCD Monitor Parameters and Characteristics". X-bit labs. October 26, 2004. Archived from the original on January 14, 2005. Gaming issues with TFT LCD Displays, Digital Silence, August 10, 2004; What is TFT LCD, Plasma.com – detailed description of the technology inside a TFT LCD; Monitor buying guide – CNET reviews
TV, computer monitor, radar display, oscilloscope: Yes Direct view Charactron CRT: Spherical curve 24 61 Computer monitor, radar display: No CRT self-contained rear-projection Flat lenticular: 80 [4] 203 TV: Yes CRT front projection: Flat (limited only by brightness) TV or presentation No Plasma display: Flat 152 [5] 386 TV, computer monitor
If you try to watch a video clip with a bit rate of 300kbs over a dial-up connection, the video will not play. For the best viewing experience, we recommend that you use a high-speed internet connection such as DSL or cable modem. After trying the first solution, check whether you can play the video.
On two-dimensional display devices such as computer monitors the display size or viewable image size is the actual amount of screen space that is available to display a picture, video or working space, without obstruction from the bezel or other aspects of the unit's design. The main measurements for display devices are width, height, total ...
As of 2012, most implementations of LCD backlighting use pulse-width modulation (PWM) to dim the display, [159] which makes the screen flicker more acutely (this does not mean visibly) than a CRT monitor at 85 Hz refresh rate would (this is because the entire screen is strobing on and off rather than a CRT's phosphor sustained dot which ...
Some common aspect ratios for computer displays. 4:3 is an old non-widescreen monitor standard, also used in some tablet computers. The first popular widescreen ratio for computer displays was 16:10, and 16:9 has been the most common ratio since 2012.
The image of light sources reflected in the screen can cause the human visual system to focus on that image, which is usually at a much farther distance than the information shown on the screen. This competition between two images that can be focused is considered to be the primary source of such effects.