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OE-Cake was a casual/freeware version of the no-longer available PhysiCafe [1] program marketed towards professional use, which was a Japanese language application utilizing the same engine. The name OE-Cake comes from the name of the engine and the word "cake" loosely means "draw" in Japanese; its name therefore means "OctaveEngine Draw".
Discrete event simulation software. On-The-Fly model changes while the simulation is running. Visual interface with no coding environment. Includes VR and Physics engine. August 11, 2016 [11] SimEvents: MathWorks: Adds discrete event simulation to the MATLAB/Simulink environment. September 14, 2016 [12] SIMUL8: SIMUL8 Corporation Object-based ...
FlightGear-a free, open-source atmospheric and orbital flight simulator with a flight dynamics engine (JSBSim) that is used in a 2015 NASA benchmark [1] to judge new simulation code to space industry standards. FreeFem++ - Free, open-source, multiphysics Finite Element Analysis (FEA) software.
AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. [2]
Arena is a discrete event simulation and automation software developed by Systems Modeling and acquired by Rockwell Automation in 2000. [1] It uses the SIMAN processor and simulation language.
It features a real-time physics engine that simulates rigid body dynamics, collision detection, contact determination, and dynamic reactions. It also contains model import and preparation tools, an image generator, and networking tools for distributed simulation which is accessed through a desktop editor via a GUI .
The physics engine used in SpriteKit for iOS and OS X uses Box2D internally. [21] The LiquidFun physics engine is a fork of Box2D by Google, [22] which adds fluid simulation to the engine. LibGDX uses a Java wrapper around native Box2D code written in C as its physics engine. [23]
Eagle Dynamics was founded in 1991 by Nick Grey and Igor Tishin, with offices in Moscow and the UK. The company teamed up with Jim Mackonochie of Mindscape [10] [11] and publisher Strategic Simulations to produce its first game, a combat flight simulator.