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Synergy is an interaction or cooperation giving rise to a whole that is greater than the simple sum of its parts (i.e., a non-linear addition of force, energy, or effect). [1] The term synergy comes from the Attic Greek word συνεργία synergia [2] from synergos, συνεργός, meaning "working together".
Synergy Inc., which went by the trade name Synergy Geometry Co., Ltd., was a Japanese video game developer and publisher headquartered in Shinjuku-ku, Tokyo.The company is best known for its point-and-click adventure games, which employed pre-rendered 3D computer graphics, including Alice: An Interactive Museum (1991) and Gadget: Invention, Travel & Adventure (1993), both of which were ...
Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. [1] [2] [3] Ludonarrative (from ludus, "game", and narrative) refers to the intersection of a video game's ludic elements and narrative elements. [1]
From the makers of Just Words comes WordChuck, a multiplayer game that delivers hours of word scrambling fun! Make as many words as you can from the mixed up grid before time runs out.
Word Association is a common word game involving an exchange of words that are associated together. The game is based on the noun phrase word association, meaning "stimulation of an associative pattern by a word" [1] or "the connection and production of other words in response to a given word, done spontaneously as a game, creative technique, or in a psychiatric evaluation".
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The official limit for the main game is 555 words. Please note that this word limit for this game must not be raised or lowered. Every 100th word may be made into a new branch. However, there cannot be any sub-branches and therefore the total number of branches possible in this game are 5. Branches may contain up to 100 words maximum and 35 ...
Gadget: Invention, Travel, & Adventure (or Gadget: Past as Future) is an adventure game designed by Haruhiko Shono and first released by Synergy Interactive in 1993, following his earlier works Alice: An Interactive Museum (1991) and L-Zone (1992).