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A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]
Images are generated for both simulation (modeling) and random fractals for art. Fractal generation used for modeling is part of realism in computer graphics. [2] Fractal generation software can be used to mimic natural landscapes with fractal landscapes and scenery generation programs. Fractal imagery can be used to introduce irregularity to ...
These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977.
Lathe (graphics) Level of detail (computer graphics) Light field; Light transport theory; Lightmap; Line clipping; Line drawing algorithm; Local coordinates; Low-discrepancy sequence; Low poly; Marching cubes; Marching squares; Marching tetrahedra; Mask (computing) Mesh generation; Metropolis light transport; Micropolygon; Minimum bounding box ...
Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching
In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.
Autocorrelation plot; Bar chart; Biplot; Box plot; Bullet graph; Chernoff faces; Control chart; Fan chart; Forest plot; Funnel plot; Galbraith plot; Histogram; Mosaic ...
The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II ...